Manual CurseForge server packs¶
Deprecated
This mod platform type is deprecated. Please use AUTO_CURSEFORGE for new deployments.
Enable this server mode by setting MODPACK_PLATFORM, MOD_PLATFORM or TYPE to "CURSEFORGE" along with the following specific variables.
You need to specify a modpack to run, using the CF_SERVER_MOD environment
variable. A CurseForge server modpack is available together with its respective
client modpack at https://www.curseforge.com/minecraft/modpacks .
Now you can add a -e CF_SERVER_MOD=name_of_modpack.zip to your command-line.
docker run -d --pull=always -v /path/on/host:/data -e TYPE=CURSEFORGE \
-e CF_SERVER_MOD=SkyFactory_4_Server_4.1.0.zip \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
/modpacks as the container path as the pre-download area:
docker run -d --pull=always -v /path/on/host:/data \
-v /path/to/modpacks:/modpacks -e TYPE=CURSEFORGE \
-e CF_SERVER_MOD=/modpacks/SkyFactory_4_Server_4.1.0.zip \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
Modpack data directory¶
By default, CurseForge modpacks are expanded into the sub-directory /data/FeedTheBeast and executed from there. (The default location was chosen for legacy reasons, when Curse and FTB were maintained together.)
The directory can be changed by setting CF_BASE_DIR, such as -e CF_BASE_DIR=/data.
Buggy start scripts¶
Some modpacks have buggy or overly complex start scripts. You can avoid using the bundled start script and use this image's standard server-starting logic by adding -e USE_MODPACK_START_SCRIPT=false.
Fixing "unable to launch forgemodloader"¶
If your server's modpack fails to load with an error like this:
unable to launch forgemodloader
then you apply a workaround by adding this to the run invocation:
-e FTB_LEGACYJAVAFIXER=true